One. Place these entity's in your map:
Env_Sun
Light_Environment
Info_TargetTwo. Put you Light_Environment near to the Env_Sun, because the Env_Sun doesnt adding light to the map
Three. Take the Info_target that you placed, and move it to where you want the Env_Sun to look at
Four. Open the properties for your Info_Target and name it 'Sun_Target'
Five. Open the properties for your Env_Sun and set the 'Viewer Entity' to 'Sun_Target'
Six. Open the properties for your Light_Environment, press the Point At.. button
Seven. Point the light to where you want the light to look at
Eight. Set the next settings for the objects:
Light_environment Brightness: 235 155 71 999
Ambient: 105 142 165 120
Brightness HDR: -1 -1 -1 1
AmbientHDR: -1 -1 -1 1
Env_sun Use Angles: No
Pitch: 0
Sun Color(R G B): 176 88 0
Overlay Color: 0 0 0
Size: 20
Overlay Size: -1
Material Name: sprites/light_glow02_add_noz
Overlay Material Name: sprites/light_glow02_add_noz
HDR Color Scale: 1.0
Thats it . If you want, you can download an
example of the Env_Sun set