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Number of posts : 46 Registration date : 2007-06-23
| Subject: Adding HDR lighting to your map Sun Jun 24, 2007 1:06 am | |
| First thing, add an Env_Tonemap_controller to your map, and place a Logic_Auto next to him. Open the properties for the Env_Tonemap_controller and name it 'Tonemap' Open the properties for the Logic_Auto, go to the outputs section, and add these outputs: My Output named: OnMapSpawn Targets Entities Named: Tonemap Via This Input: SetAutoExposureMin With a Parameter Override of: .15
My Output named: OnMapSpawn Targets Entities Named: Tonemap Via This Input: SetAutoExposureMax With a Parameter Override of: 3
My Output named: OnMapSpawn Targets Entities Named: Tonemap Via This Input: SetBloomScale With a Parameter Override of: .7That's it. You can grab an Example of the HDR lighting [Note: it works only in games with HDR support, Use CS:S for example] | |
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